


Attempting to use the lower quality sound archive linked in the readme actually decreased my FPS for some reason, more than MAO already did. I encountered the 'silent sound' bug, where the game would go completely silent and had to be restarted to fix it. *A: Despite its upgrade to 1.0 status, I had a lot of issues with it in playtesting. A note for anyone using or thinking about using OpenMW: do NOT use bump mapped mods made for the original Morrowind. If you do download a bump map version and decide you don't like it, you can get rid of the bumps by deleting the meshes that were included in the mod, and you can also delete the normal maps (usually they have _nm or _n at the end of their filename) if you want to save space. That means, if you ever have a choice between getting a bump map or no bump map version, the choice is 100% yours. This is fine for metals and wet looking plants (it looks great on mushrooms, in my opinion), but can sometimes look a little weird on architecture. It's often very shiny looking, sometimes plastic-y, and it can make things look very bright depending on the reflection texture used. I don't know all the technical details of it, but bump mapping in Morrowind isn't quite like what you'd expect it to be. >Bump mapped mods: A lot of links in this guide will have bump map versions available, especially once we hit the architecture section.
